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| Resident Evil and the “Evil” Factor |
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| Gaming > Reviews |
| Written by courtney leigh fishell |
| Thursday, 02 April 2009 17:23 |
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I'm a selective gamer. I like good graphics, a good story, and things I am or can eventually get good at. That being said, the first video game I ever really played was Resident Evil 4. Of course, I watched others, but never excelled until I played RE4 by myself. I was terrified at first because I had no idea how to aim and I didn't figure out how to run until I passed a horde of villagers and attempted to walk through them to avoid getting killed since I sucked at fighting. That didn't work, so running became the top priority to master. Fortunately, I have guy friends to walk me through when I get into tough places. So I pushed through and eventually became a RE4 master and human walkthrough. After that, I really couldn't go on without finding out the history behind the characters. All I really wanted to do was get by as far as the next cut scene so I could sit back and watch. I ended up finding everything there is to know about the Resident Evil game series. Of course, RE4 is my favorite by far. I love Leon, I love that it's on the Wii, and I love the view. So, as you can tell, I am a HUGE Resident Evil fan. As for RE4, the graphics were nice and up to date, the story was nicely tied in with the rest of the games, and Leon kicks butt. I could have done without having to look after Ashley, the unfortunate side character you are stuck protecting throughout most of the game because she was kidnapped by an evil, Spanish cult. She slows Leon down and she can't fight for the life of her. She does come in handy when you're stuck shooting wicked monks and you need someone to turn a lever to open your escape rout, but otherwise, she's rude, annoying, spoiled and a complete ditz. All the while, you have to shoot parasitic cult members, battle the parasite that's progressively growing inside of you, rescue Ashley again and again and again, and bad mouth each boss before you fight. You get used to the horror about half way through, but the settings are dark, tricky and pretty terrifying at times, which sets the stage for evil. When you're running from chainsaw wielders and crazy, giant trolls, you begin to get a little worked up, which is what those kinds of games should do. Survival Horror should make you want to survive the horror, which is exactly what RE4 did. Now, a while later, Resident Evil: The Umbrella Chronicles came out for the Wii. It sounded pretty awesome at first. It follows the stories behind everything we don't get to see in previous games and answers questions like, "How did Ada escape Raccoon City during the viral breakout?" or "What happened with Wesker at the mansion?" and so forth. Personally, I was interested in the back story more than anything and was anxious to play. Page 2 |
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